About the job
Job Title: Senior Software Engineer
Team: Graphics
Location: SI HQ, Here East, London / Remote
Reporting to: Lead Software Engineer (Graphics)
We are Sports Interactive
The gaming studio behind: ⚽ Football Manager.
Founded in 1994, Sports Interactive (‘SI’) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms.
To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.
Position Overview
Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team.
In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support.
We are using Unity as our game engine, so experience in this technology is critical for the role.
Key Responsibilities
- Implement and maintain rendering features, including character rendering, lighting, post-processing, and materials.
- Develop and optimize shaders and rendering code in Unity for multiple platforms.
- Profile and optimize rendering performance and memory usage across target platforms.
- Build and maintain tools to improve artist workflows.
- Implement automated tests and asset validation tools.
- Debug rendering issues and ensure visual fidelity within performance constraints.
- Collaborate with artists and engineers to create scalable, high-quality rendering solutions.
Knowledge, Skills, and Experience
Essential:
- Extensive professional experience using C# as the main language.
- Significant experience as a graphics software engineer, having shipped at least one game using Unity on multiple platforms.
- Strong knowledge of Unity URP, including customization via Render Graph and SRP.
- Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms.
- Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
- Experience profiling and debugging rendering issues using tools like RenderDoc, Unity Profiler, PIX, or NSight.
- Deep understanding of 3D math, including linear algebra and transformations.
- Understanding of real-time lighting, shadows, and physically based rendering (PBR).
- Strong software engineering skills, including clean code architecture and performance-focused development.
- Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
- Excellent communication skills, able to collaborate with both engineers and artists effectively.
Desirable:
- Experience with GI solutions for procedurally generated scenes.
- Knowledge of HDRP and ability to work across multiple rendering pipelines.
- Experience with testing methodologies in C# and Unity.
- Experience developing C++ native plugins for Unity.
- Experience of developing for iOS, Android, Switch.
- Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits of Working at Sports Interactive:
- A flexible working policy to best suit you and your team.
- Subsidised mental health, therapy and coaching sessions are available. …